Spell Speeds by Class and Level

To calculate how many spells of each Spell Level that a spellcaster may cast in a round, the two following items are needed for cross referencing on the Number of Attacks Per Round Using Weapon Speed and BAB chart:

1) Base Spell Bonus: Equal to 1 point given for every ODD Caster Level. Certain classes may combine Base Spell Point totals.

Divine: Clerics, Druids, Rangers, and Paladins
Arcane: Wizards and Sorcerers

Bards may combine Base Spell Points with the classes above, but as separate totals, if multiclassed with both Divine and Arcane classes (See example below).

For a 17th level character who is a 9th level Cleric, 5th Level Wizard, 3rd level Bard: the individual Base Spell Points would start as follows, prior to combining with Bard Base Spell Points:

9th level Cleric: 5 Base Spell Points
5th level Wizard: 3 Base Spells Points
3rd level Bard: 2 Base Spell Points

When adding the Bard Base Spell Points, the numbers would add up to the following separate Base Spell Point totals:

Cleric: 7 (5+2)
Wizard: 5 (3+2)
Bard: 10 (5+3+2)

While it seems that the character’s experience with Bard spells helped only slightly with the other classes, by adding 2 points to each; the casting experience from the other classes (7 and 5) helped greatly with the Base Spell Points of the Bard spells, to determine how fast they will be able to cast spells.

2) Spell Speed: Given on the chart below, for every Class and Spell Level combination.

The Base Spell Bonus is used in place of Base Attack Bonus on the chart for determining the Number of Attacks Per Round Using Weapon Speed and BAB. On the same chart, the Spell Speed (determined below) is substituted for Weapon Speed. This determines the number of spells that may be cast in a round.

Note: Spell-like abilities are treated as 1st level spells for determining how fast they may be used.

When casting multiple spells per round, the chart for Default Initiative is used for determining the segments that the casting begins and the spell is released, during the round. Any segment on the chart that is before the segment that the spell is released (release segment is represented by a number), is represented by the “-” symbol prior to a number. During those “-” segments, the spell can be disrupted, whether by a normal attack, or an Attack of Opportunity, as per normal spell rules found in Spell Rule Modifications. If a spell has no casting segment represented by a “-”, then it is cast and released in the same segment as the number shown, and only then, may be subject to Attacks of Opportunity. The Players and Dungeon Master must declare when such an Opportunity of Attack may exist, to figure up the Concentration (Dexterity Based) DC, if needed for using the Casting Defensively rules.

When casting multiple spells, a caster may slow down their casting to completely avoid Attacks of Opportunity (similar the Combat Casting rules) by delaying the casting by one segment. It’s possible than any additional spells meant to be cast later in the round may end up being lost if the segment would cause a spell to be cast in the next round.

SPELL LEVEL
CLASS 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
BARD Bl.Fst.(-4) Fst.(1) Qu.(3) Stan.(4) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(9)
CLERIC Bl.Fst.(-2) Qu.(3) Stan.(4) Slow(5) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(8) Sp.Sl.(9) Sp.Sl.(10) Sp.Sl.(11)
DRUID Bl.Fst.(-2) Qu.(3) Stan.(4) Slow(5) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(8) Sp.Sl.(9) Sp.Sl.(10) Sp.Sl.(11)
PALADIN Bl.Fst.(-2) Qu.(3) Slow(5) Ex.Sl.(7) Sp.Sl.(9)
RANGER Bl.Fst.(-2) Qu.(3) Slow(5) Ex.Sl.(7) Sp.Sl.(9)
SORCERER Bl.Fst.(-4) Fst.(1) V.Qu (2) Qu.(3) Stan.(4) Slow(5) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(8) Sp.Sl.(9)
WIZARD Bl.Fst.(-3) V.Qu.(2) Qu.(3) Stan.(4) Slow(5) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(8) Sp.Sl.(9) Sp.Sl.(10)
EQ CASTERS Bl.Fst.(-3) V.Qu.(2) Qu.(3) Stan.(4) Slow(5) V.Sl.(6) Ex.Sl.(7) Sp.Sl.(8) Sp.Sl.(9) Sp.Sl.(10)

Casting Multiple Spells of Different Levels in the Same Round

If a caster wishes to cast spells of different level in one round, they use the lowest number of spells that may be cast in a single round, between the spell levels.

For instance, if a caster can cast 3 1st level spell per round, and 2 second level spells per round, then since the lowest casting routine is “2”, then they may cast 1 spell of each 1st and 2nd level (1 + 1 = 2 spell actions)

If they are able to cast three 1st level spells, two 2nd level spells, and one 4th level spell, then the lowest number (“1”) is used. This means that casting all three levels of spells isn’t possible, or any combination of spells using 4th level spells, for that matter.

Casting and Fighting in the Same Round

If a combatant has both multiple attacks and multiple spells that may be used during the round, and wishes to use both attacks and spells, they may do so, but must use the slowest number of each, between the two.

Note: Fast Spells do not count against the number of spells usable per round.

For instance, if a character has 3 attacks per round, and can cast 2 spells per round, then “2” is used. This means that the character can do 1 attack and 1 spell action (1 + 1 = 2 actions), if combining attacks and spells.

If another character was able to cast 3 spells per round, but only make 1 attack per round, then the lowest number would be “1”, which means casting and attacking is not both possible in one round.

When casting and fighting in the same round, the chart for Default Initiative is used. The Player will have to decide which segment to cast the spell, or spells (if multiple spells are being cast). Any segment on the chart that is just before the segment that the spell is released (release segment is represented by a number), is represented by the “-” symbol prior to a number. During those “-” segments, the spell can be disrupted, whether by a normal attack, or an Attack of Opportunity, as per normal spell rules found in Spell Rule Modifications. If a spell has no casting segment represented by a “-”, then it is cast and released in the same segment as the number shown, and only then, may be subject to Attacks of Opportunity. All other numbers and “-” symbols used on the chart represent physical attacks.

When casting multiple spells or attacks in any combination, a caster may slow down their casting to completely avoid Attacks of Opportunity (similar the Combat Casting rules) by delaying the casting by one segment. It’s possible than any additional spells or attacks meant to be used later in the round may end up being lost if that segment lands in the next round.

Spell Speeds by Class and Level

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